Installation¶
This guide will help you get started with the id3 Face SDK in just a few simple steps.
Step 1: Request a License¶
To use the SDK, you’ll need a valid license. Here’s how to get started:
Create an account on our customer portal: https://customer.id3.eu
Contact our sales team at contact@id3.eu to request a license
You’ll receive a license key and download instructions
See Licensing for details
Step 2: Download the SDK archive¶
Download the SDK archive from the link provided by our sales team
Extract the archive to your preferred location
The SDK is delivered as a compressed archive containing the following structure:
├───activation # License activation tools for Windows, Linux and Jetson Nano
│ ├───cli-tool
│ └───windows-tool
├───bin # Native libraries
│ ├───android
│ ├───apple
│ ├───linux
│ └───windows
├───dart # Dart wrapper
│ └───id3_face
├───docs # API reference and Developer Guide
│ ├───3rdparty
│ ├───developer-guide
│ └───javadoc
├───dotnet # .NET dynamic libraries
├───include # C header files
├───java # Java jar archives
├───python # Python package
├── CHANGELOG.md
├── LICENSE.md
└── README.md
Step 3: Download AI models¶
The SDK requires AI models for operation. Follow these steps to get started:
Download the required models from: https://cloud.id3.eu/index.php/s/y63PysbS3w6NPm6
Extract the models to a known location (e.g., ~/face_models/)
Note
Only download the models you need for your specific use case. See AI Models for details on available models and their purposes.
Step 4: Install the SDK¶
pip install id3face
Or select the suitable wheel file for your platform and Python version, and run
pip install id3face-x.y.z-cp311-cp311-win_amd64.whl
Then import it in your code:
import id3face
print(f"Using Face SDK version: {id3face.__version__}")
Add the dependency to your pubspec.yaml:
dependencies:
id3_face:
path: ../../sdk/dart/id3_face
Then import it in your Dart code:
import 'package:id3_face/id3_face.dart';
Include the namespace:
using id3.Face;
Add the Maven dependency to your pom.xml:
<dependency>
<groupId>eu.id3</groupId>
<artifactId>face</artifactId>
<version>1.0.0</version> <!-- Use the latest version -->
</dependency>
Then import the package:
import eu.id3.face.*;
Include the header file in your project:
#include "id3Face.h"
// Link against the appropriate library for your platform
// - Windows: id3Face.lib
// - Linux: -lid3face
Step 5: Run the Samples¶
C/C++: Windows, Linux
.NET: C# examples
Mobile: Android (Kotlin/Java) and iOS (Swift)
Cross-platform: Flutter (Dart)
Python: Quick integration examples
# Clone the samples repository
git clone https://github.com/id3Technologies/face-sdk-samples.git
cd face-sdk-samples
Note
For detailed setup instructions for each platform, refer to the README in each sample directory.
Step 6: Add the SDK to your own project¶
The SDK relies on native libraries that must be copied to a bin subdirectory within your project’s target directory.
The following libraries are necessary:
Library |
Description |
|---|---|
|
The main library for face processing and operations. |
To automate the process within Visual Studio, add a pre-build event to your project:
Right-click on your project in the Solution Explorer and select
Properties.Go to the
Build Eventstab.In the
Pre-build event command linebox, enter the following command:mkdir $(TargetDir)bin mkdir $(TargetDir)devices xcopy /e /y $(SolutionDir)..\..\bin\*.dll $(TargetDir)\bin xcopy /e /y $(SolutionDir)..\..\devices\* $(TargetDir)\devices
This command copies all DLL files from the SDK’s native library directory to the bin subdirectory of your project’s target directory every time the project is built.
Ensure the path $(SolutionDir)..\..\ is correctly adjusted to point to the location where the SDK’s native libraries are stored.
Add one of the following native library:
/bin/linux/x64/libid3Face.so, or/bin/linux/x64_gpu/libid3Face.sofor CUDA support.
Include the AAR package to your project:
/bin/android/eu.id3.face.aar
Include the package in your project:
- Unzip the Framework:
Unzip the
/bin/apple/id3Face.xcframework.zippackage to access theid3Face.xcframeworkdirectory.
- Add the Framework to Xcode:
Open your Xcode project and drag the
id3Face.xcframeworkdirectory into the “Frameworks, Libraries, and Embedded Content” section.
- Update Build Settings:
Ensure that
id3Face.xcframeworkis listed under “Link Binary with Libraries” in your target’s “Build Phases”. Set the “Framework Search Paths” in your target’s “Build Settings” to include the path toid3Face.xcframework.
- Configure Code Signing:
Adjust the code signing settings in Xcode to allow the app to run with the included framework.
- Handle Runtime Dependencies:
Ensure any additional runtime dependencies required by
id3Face.xcframeworkare included.